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Visual case study

ACB X

A card-battle interface built on one heavily textured plate language — decks, packs, raids and progression.

ACB X is a card collection and battle game. The art direction is dark, saturated and heavily textured, which is easy to overdo — the discipline was keeping the card grid readable underneath it. Seventeen screens including deck building, card packs, an index, raids, raid shop, rooms and worlds, all sharing one banner-and-plate system.

ACB X — index
Client
[ADD CLIENT / STUDIO]
Year
2026
Role
UI/UX Designer
Screens
17

Services

  • Art direction
  • Screen design
  • Component system

Direction

[ADD 2–3 SENTENCES: how you built the plate and banner language, and the rule that keeps it consistent across every screen.]

Selected screens